Here's my character draft. Happy to change anything / adjust, especially with a view to entangling her story with the other players!
Name: Donna Oakbottom
Link to Character Sheet on D&D Beyond: https://www.dndbeyond.com/characters/145887834
Species: Lightfood Halfling
Class: Rogue
Background: Wanderer
Special Skills and Abilities: Sneak attack, Thieves’ Cant, Cunning Action, Steady Aim, Fast Hands, Second-Story Work
Physical Description: 3ft short, unkempt short-ish brown mop, tan skin (or maybe it’s just dirt), green eyes
Backstory:
Donna was born into a large family and had six older siblings and seven younger ones. She never got much attention from her parents, had to wear hand-me-downs all her life, and if she wasn't bossed about by her oldest siblings, she was forced to look after her youngest. Whenever she could, she would run into the forest to escape the carnage at home for some peace and quiet.
The forest became her most devoted teacher. She learned to forage and hunt to supplement her meagre family diet, honed her skills by climbing up trees and making a succession of tree houses, each less likely to fall to pieces within a few days, and learned about the other forest creatures. She even made friends with a dryad and learned her language.
Her one and only moment of glory (or notice of any kind) in her family was the time she was able to trap and kill a worg that was terrorising their area. She held onto that moment with a vengeance and kept its largest incisor on a leather string around her neck as a trophy.
One day, starved of knowledge beyond what the forest could teach her, she stole a book about demons from the back of a merchant's cart. She greedily poured over it in her latest treehouse edition, and even managed to learn some of their language.
The older she got, the more time she spent in the forest, and the further she strayed away from home, until she would be gone from home for months on end, wandering the forests and plains in search of adventures and recognition.
Personality: I’m always picking things up or 'borrowing' them, absently fiddling with them, and sometimes accidentally breaking them. I feel far more comfortable around animals than people.
Ideals: Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)
Bonds: An injury to the unspoiled wilderness of my home is an injury to me.
Flaws: I feel hygiene is overrated. If I smell, that's not my problem.
Alignment: Chaotic Good